One of my favorite, but most time consuming projects that I've done here at RIT was done for a 3D modeling and animation class. Our assignment was to think up a monster, and then model it using Autodesk Maya. After our creatures were modeled, we then added bone structures and textures, before finally animating them with basic walk cycles. The project was a lot of fun, but also very time consuming. I would love to do some 3D modeling again sometime.